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Creative · Community report

Build a small playable game

@Nftkid23 shares a muse.ai link to a game they built with their Muse agent for @basestonkcat, and @nishnik and @xSAMGADx report an SF-centric game and a daily-use success RPG. This page helps you scope a small playable game, play-test it on real devices and decide before sharing the link.

What you can get

Illustration — suggested task flow, not an execution result
  1. Prepare

    A small game concept and target platform

  2. Ask and review

    Write the game in one paragraph: player action, how scoring works, how it ends, and how it restarts.

  3. Check the result

    A small game prototype and a recorded play-test checklist, not an unverified claim of a finished public game.

The source case

@Nftkid23 says they and their Muse agent built a game for another account and supplies a link. The post characterizes it as fun and addictive, but the stored capture does not reveal game mechanics, platform, code or a playable build. The specific creation task is attributable; playability and quality are unverified. @nishnik reports having Muse create a small, SF-centric game among several other tasks in a week, and @xSAMGADx reports building a life-tracking "success RPG" they say they play daily; neither post shows the game itself or any player feedback beyond the author's own use. @BrianJanish says he built a browser backgammon game with Muse and that it usually beats him; this does not verify the claimed neural-net strength, cube logic or opening book. u/NinjaTEK7 says their Muse agent built a game called The Hollow Below and that the whole flow was tested on phone and desktop; this does not show the prompts used or how much manual work went in.

A public report by someone outside this library. Not independently reproduced here.

From the source

Source excerpt

fun and addictive game me and my @Muse agent just built for @basestonkcat

@Nftkid23 · Read it at the source · checked

Source excerpt

Here's what I have got my @Muse to do in the last week: - Check in and generate boarding pass - Create a game (link in comments - it is v SF centric though) - Create a tasks file, and a live page to track tasks, and research the internet automatically to what can help me close it (see how it got MBFS details)...

@nishnik · Read it at the source · checked

Source excerpt

I had an idea for the app I always wanted a success RPG where my whole day is the game. So I played with @Muse , otrher models + a little bit of connecting all got in a trance, and built it. A personal experiment I actually use every day. https://t.co/d2NFbJRYGb

@xSAMGADx · Read it at the source · checked

Source excerpt

Built with @Muse. It usually beats me.

@BrianJanish · Read it at the source · checked

Source excerpt

The game is live — it's called The Hollow Below. Branching dark-fantasy story, pseudo-3D dungeon crawling, d20 checks, spell combat with vigor and aether to manage, riddles, relics, and three different endings.

u/NinjaTEK7 · Read it at the source · checked

Quoted from the original posts. Not written by this guide, and not a result produced here.

Suggested prompt

Bring A small game concept and target platform, Rules, controls and a clear win or end condition, Assets you own or may legally use. Source community report, checked 2026-10-16.

Written by this guide as a starting point, not quoted from the source. Your edits stay in this browser.

What you need

You supply

  • A small game concept and target platform
  • Rules, controls and a clear win or end condition
  • Assets you own or may legally use

How to try it

Editorial, not from the source

  1. Write the game in one paragraph: player action, how scoring works, how it ends, and how it restarts.
  2. Ask for the smallest version that can be played start to finish, with no accounts, payments or online features.
  3. Play it on the device your players will use, ideally a phone, and note anything that feels wrong.
  4. Change one thing per round (speed, spawn rate, hit size) so you can tell what helped.
  5. If it uses another account's character or name, as a game built for a community would, get their go-ahead.
  6. Approve sharing the link separately, and label it a prototype if known bugs remain.

What the three reports show

@Nftkid23 calls it a fun and addictive game that they and their Muse agent just built for @basestonkcat, and posts a muse.ai share link. @nishnik lists creating a game among the things Muse did for them in a week, with a link in the comments and a warning that it is very SF-centric. @xSAMGADx built the app they always wanted, a success RPG where their whole day is the game, using Muse, other models and some connecting work, and says it is a personal experiment they use every day.

None of the posts describes the rules, the code or how long the build took, and this guide has not played the linked games. The reports show people making small personal or community games, not finished commercial ones.

Scope it to one loop

Small games that work tend to have one core loop: one input, one thing to avoid or collect, a score, and a fast restart. Write that loop down before asking for code, and leave menus, levels and leaderboards for later. A single HTML page with a canvas is the simplest thing to build, test and share, and it runs in any browser.

A themed game, like @nishnik's SF-centric one or one made for a particular community, gets its charm from in-jokes and references. Put those in the brief as names, places or objects, and keep the mechanics simple.

Play-test before the link goes out

Most problems appear on a phone: touch targets too small, the page scrolling while you play, the game not fitting the screen, sound that never starts because mobile browsers block audio until the player taps. Play a full round on a phone and on a desktop, lose on purpose, restart, and check the score resets.

Before sharing, check the game collects nothing it does not need, uses only assets you may use, and has a name and look you are happy to have attached to you.

Limits and confirmation points

Limits to confirm

  • Game rules, target platform, source code and a playable build are not supplied in the capture; the linked games were not played by this guide.
  • No security, accessibility or performance test is documented.
  • This is an attributed community report, not reproduced by this guide. The suggested workflow and checks are editorial guidance, not a recovered conversation or guaranteed product capability.

If it goes wrong

Editorial, not from the source

Controls work on desktop but not on a phone
Ask for touch handlers, larger tap areas and a fix that stops the page scrolling or zooming during play.
No sound on mobile
Mobile browsers block audio until the player interacts. Start sound on the first tap or a start button.
The game is too hard or too easy
Change one value at a time, such as speed or spawn rate, and play a full round after each change.

Common questions

Can Muse make a game I can share with a link?

@Nftkid23 shared a muse.ai link to a game built with their Muse agent. This guide has not played it or confirmed how the link was made.

What size of game is realistic?

The reports describe small games: one made for a community account, one themed around San Francisco, and a personal habit RPG. Start with one screen and one loop.

Do I need to know how to code?

The posts do not say how much the authors coded. @xSAMGADx says they also used other models and did some connecting work themselves.

Why does it play fine on my laptop but badly on my phone?

Touch input, screen size and audio rules differ on phones. Ask for touch controls, a layout that fits the screen and sound that starts on the first tap.

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