Creative · Community report
Build a VR space station and games without hand-coding
@thoughtcrime___ says they used Muse to vibe code 30+ games and a VR space station with a bridge in orbit, a zen garden dome and floating Mac screens, writing no code by hand. This page turns that claim into a brief for building a VR space station of your own.
What you can get
- Prepare
A clear description of the scenes, screens and games you want
- Ask and review
Write the experience as a short brief: the places (a bridge, a dome), what is in them (screens, a game screen, chat) and who will use it.
- Check the result
A written brief, a list of scenes and games, and a plan to review each build step by step. The post's own result is a claim, not a demo.
The source case
@thoughtcrime___ posts that they "vibe coded 30+ tanukade games" and their own VR space station with Meta Muse, listing a bridge in orbit, a zen garden dome, their Mac screens floating around them, every game on the big screen and live chat built in, with "zero code by hand". The hashtags point to Meta Quest and WebXR; the post does not say which device or how it was run. It includes a link but no screenshots in the captured text, no code, no prompts and no counts beyond 30+.
A public report by someone outside this library. Not independently reproduced here.
From the source
Source excerpt
vibe coded 30+ tanukade games and my own vr space station with meta muse 👾 a bridge in orbit, a zen garden dome, my mac screens floating around me, every game on the big screen, live chat built in. zero code by hand.
Quoted from the original posts. Not written by this guide, and not a result produced here.
Suggested prompt
Bring A clear description of the scenes, screens and games you want, A headset or browser to open the result on, A place you are willing to host or run it. Source community report, checked 2026-10-14.
Written by this guide as a starting point, not quoted from the source. Your edits stay in this browser.
What you need
You supply
- A clear description of the scenes, screens and games you want
- A headset or browser to open the result on
- A place you are willing to host or run it
How to try it
Editorial, not from the source
- Write the experience as a short brief: the places (a bridge, a dome), what is in them (screens, a game screen, chat) and who will use it.
- Decide where it should run before asking for code. The author's hashtags mention Meta Quest and WebXR, so check what your own headset's browser supports.
- Ask the agent to describe its build plan, and approve the tools and hosting it proposes.
- Build one scene or one game first and open it yourself before asking for the rest.
- Add features one at a time (screens, game screen, chat) and test each in the headset.
- Before sharing a link, check that live chat does not expose private information, and decide who can join.
What the post lists
The author names the pieces of the space: "a bridge in orbit, a zen garden dome, my mac screens floating around me, every game on the big screen, live chat built in". They say more than 30 games sit alongside it.
The hashtags #metaquest, #webxr and #vrdev suggest a headset and browser-based VR, but the text itself never says how it was opened.
Reviewing a build you did not write
Without hand-written code, the check is in the experience. Open each scene in the actual headset, look at scale and comfort, and try every interaction before adding another. If a scene breaks, ask the agent to explain what changed rather than rewriting everything.
General practice, not from the post: a live chat inside a shared space is public by default unless you restrict it, so decide who can join before you share the link.
Open Muse to try it. That is the product's own site; this guide is not part of it.
Limits and confirmation points
Limits to confirm
- The post shows no code, screenshots or prompts in the captured text; only the author's description and a short link.
- What 'tanukade games' are is not explained; this guide does not assume a format.
- How the space was hosted, which device it ran on and how long it took are not stated.
- 'Zero code by hand' is the author's claim; the post does not show how many revisions or fixes it took.
- This is an attributed community report, not reproduced by this guide. The suggested workflow and checks are editorial guidance, not a recovered conversation or guaranteed product capability.
If it goes wrong
Editorial, not from the source
- The scene opens in the browser but not in the headset
- Check that your headset's browser supports WebXR and that the page is served over a secure address, then ask the agent for the headset entry steps.
- A game does not load on the big screen
- Test the game alone first, then ask the agent what changed between the working and broken versions.
Common questions
Can Muse build a VR space?
One user says it did, including games and live chat. This guide has not reproduced it and the post shows no code or screenshots in the captured text.
Do I need a Meta Quest?
The post's hashtags mention Meta Quest and WebXR but do not state the device. Check what your own headset or browser supports.
Does 'zero code by hand' mean no debugging?
It means the author wrote none themselves. The post does not say how many fixes or retries it took.
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